Inside the Fallout Universe, Gaming’s Most Surprising Television Success
The post-apocalyptic TV show has come back to streaming services, and it's accurate to state that fans were delightfully shocked by the caliber of its first season. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture various facets of the gamer's journey.
We followed Lucy the vault dweller, attempting to act with integrity and finding that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his organization's leadership and unleashes plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the irradiated badlands.
Building Anticipation for Season Two
The debut season's finale unveiled crucial details about the culprits behind the global annihilation that trapped a population in underground vaults for centuries. It also left plenty of questions open for the upcoming chapter – and, on this occasion, expectations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so this time people are coming in with more excitement and new expectations.”
The Mojave Beckons for Season Two
The upcoming season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, despite the fact that it was a bit broken at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That parched, blasted-out iconic highway feeling of the game is so much rewarding to incorporate into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its creators ensured physical models and locations were built, reflecting the makeshift nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a blue screen,” comments another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to seem like it’s real.”
In fact, almost everything you see on-screen is practical, including the legendarily scary mutated beasts known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts rather intimidating up close.
A Labor of Love
The Fallout series works because it is made by skilled directors who are also longtime fans, in collaboration with the visionaries behind the video games. This mutual respect for the universe is clear in the end result.
The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This approach will allow for a different weekly discussion, something the showrunners themselves are looking forward to engage with.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”