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Tetris Wouldn't Triumph at The Game Awards — An Additional Classification May Address This Issue

Whenever a major honors show approaches, one notices an outcry to include fresh award types to honor unsung work and delight the hearts of enthusiasts with niche passions.

My colleague has already made for a horror game category. That would rule. The same goes for board games, which is a dedicated supporter's campaign. However, I must insist if I try to elbow in front since similar to single-minded supporters, I possess a compelling case supporting my request remains most pressing above others. This is the request: It's essential to create a classification for brain-teasing titles.

Categorizing Game Types

Classifying creative works is not a science; opinions vary greatly, and it will always start arguments concluding with vague boundaries. It's understandable that film award organizations don’t do it. However, it represents an essential concession within the realm of interactive entertainment, that demonstrate such variety they hardly constitute as a single art form.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and for games of all stripes to receive proper recognition, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these classifications effectively encompass many game types, making space possible for most games within them.

This doesn't apply to brain-teasing titles. No appropriate category exists to accommodate them. Examine these examples from recent excellent titles, showing diverse approaches: building puzzles from a specific release, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. Where could they possibly go within current classifications? Simply put, no category fits.

The Representation Problem

There are dozens outstanding logic titles released every year lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Handheld titles, VR/AR Game, and the highly challenging Indie races.

  • A renowned logic title wasn’t nominated in any category in 2014
  • A different innovative game was excluded during that ceremony
  • Well-received sorting experience got ignored in 2021
  • Limited numbers of puzzle games managed to sneak into niche award types

Significance of Puzzle Games

Commonly they're small games, yet the craft of the puzzle game is of massive significance. Iconic mobile puzzle games rank among most engaged experiences worldwide continuing this trend for over a decade.

The iconic tile-matching title challenges popular creative games for the title of highest-selling title ever; it’s also in the running for top gaming experience. Logic titles represent cornerstones to the art of video games, while interacting with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face this problem. One could readily select multiple candidates with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, given the need to exclude many worthy titles.

And to reiterate, these include experiences lacking appropriate categories during prominent ceremonies. Brain-teaser creators operate at the hard edge game development, producing among most fundamental forms within interactive entertainment. Comparable to film action specialists, they merit acknowledgment. Let’s not keep them waiting generations.

About the author

Garrett Hanson

A seasoned lifestyle journalist with over a decade of experience covering luxury brands and exclusive events worldwide.

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